Need for Speed: Carbon | |
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Developer(s) | EA Black Box, EA UK |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA October 31, 2006 EU November 3, 2006 AUS November 9, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Wii Version |
Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. The game is a sequel to 2005's Need for Speed: Most Wanted.
Need for Speed: Carbon (GC) has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Need for Speed: Carbon (GC) uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Need for Speed: Carbon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-21092 | Windows 11 | Intel Core i9-12900KF @ 5 GHz | NVIDIA GeForce RTX 2060 | Vulkan. 1920x1080, MSAAx8, forced AFx16. It runs constantly at 60 FPS (100% speed). Everything runs fine, except the video which has scrambled lines and has no apparent fix. (scrambled lines) | NoobKillU |
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